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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info
GBA

Street Fighter Alpha 3

Street Fighter Alpha 3
GenreFighting
DeveloperCrawfish Interactive
PublisherCapcom
Released2002
Rating
Graphics:8.0
Sound:7.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
Street Fighter Alpha 3 (aka Street Fighter Zero 3 in Japan) is a 1998 fighting game by Capcom, originally released for the arcades. It is the third game in the Street Fighter Alpha series, following the 1995 Street Fighter Alpha: Warriors' Dreams and the 1996 Street Fighter Alpha 2. This is easily the best fighter on the Game Boy Advance. The game was also ported to the Sega Dreamcast, PlayStation, PlayStation 2, Sony PSP and Sega Saturn.
 
Review
Street Fighter Alpha 3STORY / GAMEPLAY
In Street Fighter Alpha 3 you can choose from a humongous amount of 31 characters. The gameplay follows the typical formula of most fighting games of the series in which you choose your character and fight against others in a one-Vs-one combat, until you reach the final boss. The game is loaded with multiple modes of play, seamless animation and 3 different fighting styles for every character. The main drawback is the GBA's lack of 6-buttons. To work around that, Crawfish Interactive set it up so you can map your attacks by pressing two buttons at once (i.e. L is for Light Kick, and B for Hard Kick! Then, to perform a Medium Kick you can press L+B at the same time).

GRAPHICS / SOUND
The graphics are amazingly detailed, with great animation. Although many of the original stages are missing on the GBA version, each stage has nicely drawn backgrounds. Of course some background animations found on the original and the more powerful consoles have been stripped off and shrunk down to GBA's LCD screen. All the original characters are present. The colors are bright and various special effects do a great job in emphasizing the impact of each hit and the finishing animations. Soundwise, the game is OK, although a good portion of the original sound and music were left out. Most of the sampled speech is missing but a decent amount of the original tracks are still in place, giving the game a good fighting feeling.
 
Screenshots
  • Street Fighter Alpha 3
  • Street Fighter Alpha 3
  • Street Fighter Alpha 3
  • Street Fighter Alpha 3
  • Street Fighter Alpha 3
  • Street Fighter Alpha 3
  • Street Fighter Alpha 3
  • Street Fighter Alpha 3
  • Street Fighter Alpha 3
 
Gameplay sample
 
Hardware information

GameBoy Advance

GameBoy AdvanceCPU: ARM7TDMI at 16.78MHz , Z80 co-processor at 4-8MHz for Gameboy emulation
MEMORY: 256Kb RAM, 128 VRAM
GRAPHICS: Custom 2D GPU, 15-bit RGB palette at 240x160 pixels max resolution
SOUND: Dual 8-bit DAC for stereo sound, supports multiple wave samples processed/mixed in software by the CPU
read more...
The GameBoy Advance (default) color palette
15bit RGB 32,768-color palette (512 to 32,768 on-screen colors in "character" or bitmap mode)
 
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