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Game info |
| | Street Fighter Alpha 3 | | Genre | Fighting | Developer | Crawfish Interactive | Publisher | Capcom | Released | 2002 | Rating
| Graphics: | 8.0 | Sound: | 7.0 | Gameplay: | 8.0 | Overall: | 8.0 |
| Reviewed by | ndial | Street Fighter Alpha 3 (aka Street Fighter Zero 3 in Japan) is a 1998 fighting game by Capcom, originally released for the arcades. It is the third game in the Street Fighter Alpha series, following the 1995 Street Fighter Alpha: Warriors' Dreams and the 1996 Street Fighter Alpha 2. This is easily the best fighter on the Game Boy Advance. The game was also ported to the Sega Dreamcast, PlayStation, PlayStation 2, Sony PSP and Sega Saturn. |
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Review |
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STORY / GAMEPLAY In Street Fighter Alpha 3 you can choose from a humongous amount of 31 characters. The gameplay follows the typical formula of most fighting games of the series in which you choose your character and fight against others in a one-Vs-one combat, until you reach the final boss. The game is loaded with multiple modes of play, seamless animation and 3 different fighting styles for every character. The main drawback is the GBA's lack of 6-buttons. To work around that, Crawfish Interactive set it up so you can map your attacks by pressing two buttons at once (i.e. L is for Light Kick, and B for Hard Kick! Then, to perform a Medium Kick you can press L+B at the same time).
GRAPHICS / SOUND The graphics are amazingly detailed, with great animation. Although many of the original stages are missing on the GBA version, each stage has nicely drawn backgrounds. Of course some background animations found on the original and the more powerful consoles have been stripped off and shrunk down to GBA's LCD screen. All the original characters are present. The colors are bright and various special effects do a great job in emphasizing the impact of each hit and the finishing animations. Soundwise, the game is OK, although a good portion of the original sound and music were left out. Most of the sampled speech is missing but a decent amount of the original tracks are still in place, giving the game a good fighting feeling. | |
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Hardware information |
| GameBoy AdvanceCPU: ARM7TDMI at 16.78MHz , Z80 co-processor at 4-8MHz for Gameboy emulation MEMORY: 256Kb RAM, 128 VRAM GRAPHICS: Custom 2D GPU, 15-bit RGB palette at 240x160 pixels max resolution SOUND: Dual 8-bit DAC for stereo sound, supports multiple wave samples processed/mixed in software by the CPU
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| 15bit RGB 32,768-color palette (512 to 32,768 on-screen colors in "character" or bitmap mode) | |
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